Create prototypes for school improvement and the less privileged.  Using design thinking to empathise, define, ideate, prototype and test prototypes created with micro:bits and suitable components, students not only get to apply what they learnt but also helped the community in the process!   


(6-10 hours)

Students get to use technology and concepts they have learnt during normal curriculum to solve a real world problem. This helps students appreciate the importance and usefulness of what they are learning in school!

IPW and Applied Learning

(8-12 hours)

Students get to use technology to understand factors affecting plant growth including water, light and pH levels to allow them apply design thinking concepts to implement solutions to help plants better and faster.

Tech in Nature

(6-10 hours)


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